Revivable Enemy Mutants: Revived
A downloadable mod
You've left the campfire in hope of reaching the throne and becoming ruler of the wasteland. Portals keep opening to guide you toward your goal, but they might have some unforeseen consequences like crossing dimensions and timelines. Is that really something to worry about, though?
As you progress, you'll randomly encounter other characters from the campfire, at a rate that increases as you get further from the start. Only one of you can get the throne; the other mutants will fight for their right to its power. You can hide from them and the lines will uncross, but if you defeat one they'll understand what you want in a way that can only be achieved through battle and then come along for the ride.
Revivable Enemy Mutants: Revived is a rewrite of my first mod, Revivable Enemy Mutants. I went through a bunch of iterations that never got posted anywhere, but I think I'm proud of this one. Here's a few features:
- NPC AIs of all 16 base-game characters, with most abilities
- Same as above, but with four modded characters:
- Detonator, by Yokin
- Medium Dog, by YellowAfterlife
- Molesarge, also by YellowAfterlife
- Monkey from Feral Mutants, by Ekteri
- A radial command menu for changing how mutants act or swapping weapons with them
- Mutants are affected by base-game mutations (when it makes sense)
- Chat commands for starting with a friendly mutant, changing the starting mutant's weapons, or preventing any mutant from spawning with certain weapons
- Systems for adding characters not present in this mod, and basic tutorials on how to do so (assuming you already know NTT-GML)
Status | Released |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Squiddy |
Tags | Nuclear Throne Together |