Final Patch (?)
Custom Options » Devlog
Edit two hours later: fixed an error where mod_script_call_nc should be used instead of mod_script_call. If I missed something, do tell me.
Edit eight hours after the two hour edit: Custom Options should no longer cause errors in replays.
I have rewritten some of the mod, things are different but should be functionally the same with more polish.
- options use instances for their input types now
- this made it easier to manage for me, but also allowed for some cool stuff
- feel free to steal the instance code, I don't mind
- if you change a field in your option, it will not update until the menu is closed and reopened or the player leaves the page
- visuals are nicer, a bunch of bugfixes too (I think)
- text for page names and mod names is now saved as a sprite when needed, instead of using a surface or draw_text_transformed
- added more safety checks
- removed the ability to use legacy configurations
- I did not want to support it anymore
- as far as I am aware this only affects the old (and current because I have yet to update it) version of Revivable Enemy Mutants
- updated the example and template files
If everything goes well and nothing needs fixing, this is the definitive/final version. Thanks for using my mod as part of your mods.
Files
custom options (final).zip 20 kB
Mar 15, 2021
Get Custom Options
Custom Options
Options controller for your mods
Status | Released |
Category | Game mod |
Author | Squiddy |
Tags | Nuclear Throne Together |
More posts
- 9940, 9944, and v100 (patch 1 and patch 2)74 days ago
- Big Rewrite for v100 Support95 days ago
- A few fixesAug 03, 2022
- More to come (?)Aug 09, 2021
- Patch 8Jul 26, 2020
- Patch 7Jul 07, 2020
- Patch 6Apr 18, 2020
- Patch 5Apr 15, 2020
- Patch 4Apr 09, 2020
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