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Devlog
9940, 9944, and v100 (patch 1 and patch 2)
September 28, 2024
by
Squiddy
New update about 30 minutes later: Change text input display from a blinking cursor to "(Type a chat message)" in dark gray Allow "spec" inputs with key-type options "spec" and "fire" will not work to...
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Big Rewrite for v100 Support
September 07, 2024
by
Squiddy
Yet another rewrite of the project. A change in NTT v100 broke a small part of Custom Options, and I chose to remake it from scratch to fix things. Don't worry, I brought new features that can be used...
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A few fixes
August 03, 2022
by
Squiddy
EDIT TWO AND A HALF HOURS LATER : it works on the NTT Steam beta, kind of. Option order gets shuffled (but that's better than not having access to the menu). EDIT ALMOST 19 HOURS AFTER THE FIRST EDIT...
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More to come (?)
August 09, 2021
by
Squiddy
So, the Nuclear Throne beta on Steam is making a lot of changes. One of them is related to the game's menus and how mods can interact with them. Depending on what happens, there may be yet another rew...
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Final Patch (?)
March 15, 2021
by
Squiddy
Edit two hours later: fixed an error where mod_script_call_nc should be used instead of mod_script_call. If I missed something, do tell me. Edit eight hours after the two hour edit: Custom Options sho...
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Patch 8
July 26, 2020
by
Squiddy
added a button in the top right on the character select screen to view options without starting a run the method for doing this is borrowed from NTTE there's also a chat command ( /custom-options ) th...
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Patch 7
July 07, 2020
by
Squiddy
improved the example file added a template file (it's the same as the example file's base, but without comments for copying into another mod) various fixes that were done in "invisible" patches (no de...
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Patch 6
April 18, 2020
by
Squiddy
added a new field for options: fake_nonsync If this field is present and true, an array will be expected as the value. Each player should get their own spot in the array for the real value, with thei...
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Patch 5
April 15, 2020
by
Squiddy
NEW STUFF option_set_field(mod_type, mod_name, page_name, option_name, field, value) Allows changing the properties of an option. Be careful with it. option_get_field(mod_type, mod_name, page_name, o...
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Patch 4
April 09, 2020
by
Squiddy
The options system has been completely reworked. Functions are now provided to allow better control over what gets sent to this mod and how it is displayed. (help how do I do code blocks on here) opt...
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Patch 3
December 13, 2019
by
Squiddy
Sliders, bools, ints, and cycles are moved to their own scripts This shouldn't change how anything works or break any mods that use it, but it means you can add the elements to a script page without h...
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Patch 2
October 15, 2019
by
Squiddy
EDIT: Fixed drawing visibility and projection not resetting properly NEW STUFF: Slider changes: custom display multipliers can be provided instead of always being 100 they're dumb, but they exist to m...
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Patch 1
October 11, 2019
by
Squiddy
Fixed the text surface not being cleared properly on the game's settings page If you switched too much you could end up with text overlapping, this shouldn't happen anymore...
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