Patch 6
700,000 Mutations » Devlog
Delete your old version, if you had one, then put this in the same place.
- merged mutations should only show up once per run and be guaranteed unique
the code's kinda ugly though
- added new options
- the number of maximum weapon pickups and rads can be changed to help combat lag
- a maximum distance with HP and ammo pickups is available, they will disappear when too far from a player
- USE THESE OPTIONS AS A LAST RESORT FOR SOLVING PERFORMANCE HITS
- updated fake mutations.mod.gml
- mutations should no longer draw on the credits and win screen
- added fake_skill_exists(skill)
- checks if the skill is present in this mod's storage and it's a lightweight object
- improved how mutations are selected
- modded mutations actually get a chance now (I didn't test the old version)
- Defpack 4's prismatic iris should no longer be broken
- level generation should no longer change while this mod is active
- skill events are now handled by the regular step event instead of a CustomStep's
- updated fake crowns.mod.gml
- custom crown selection with /fcrown should be better
- added fake_crown_exists(crown)
- it's like the other one, but for crowns
- further improved crown train support
- crown_take gets called on selection instead of the next level, so cool
- level generation should no longer change when this mod is active
- mutations persist better through mod reloads
- mutations get reset internally every run
- mutations are now generated in chunks
- if you start a run, the first level up screen will have a slight lag spike
- from then on, the amount generated in the chunk is 28 - existing amount
- gamma guts can more reliably hit things
- gamma guts' blast doesn't scale anymore
- strong spirit can't replenish if you started the current level with full HP
- patience-related things should be more reliable, maybe
- crowns persist better through mod reloads
- crowns get reset every run
- the position of the crown that's all crowns at once should be constant
- crown of destiny no longer waits for the next level to give a mutation
- crown of death now copies explosions instead of creating them again
- ever see an elite shielder fire green plasma? that's fix
- crown of guns drops guns occasionally from Throne I, Throne II, and the Captain's large projectiles
- might help prevent softlocks? some crown combinations are still doomed
- crown of love no longer replaces portal strike canisters
- loading tips are better now because they still combine when there's more than one base tip
- updated custom options
- various fixes (and new bugs) I may have missed
If it doesn't work, let me know.
Files
merge.zip (July 25 2020) 49 kB
Jul 26, 2020
Get 700,000 Mutations
700,000 Mutations
Now with crowns!
Status | Released |
Category | Game mod |
Author | Squiddy |
Tags | Nuclear Throne Together |
More posts
- Optimizations and fixes while preparing for new contentFeb 08, 2022
- A few more bug fixes, and a status updateJan 01, 2022
- 2.0 bugfixes before new contentOct 04, 2021
- 2.0 excluding new stuff, final version (?)Sep 21, 2021
- Rewrite and the beginning of version 2.0Aug 09, 2021
- Patch 5Jul 07, 2020
- Patch 4Jun 14, 2020
- Patch 3Feb 14, 2020
- Patch 2Jan 06, 2020
Leave a comment
Log in with itch.io to leave a comment.