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700,000 Mutations
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Devlog
Optimizations and fixes while preparing for new content
February 08, 2022
by
Squiddy
The changes, in no particular order: updated shared code between libraries mods now only make a data structure if they do not have existing persistent data attempted an optimization for merged crowns...
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A few more bug fixes, and a status update
January 01, 2022
by
Squiddy
EDIT 6 DAYS LATER: fixed a problem on non-beta Nuclear Throne Together where patience would error and make all future mutations do nothing (it's not a fix I like, but it'll do for now since the error...
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2.0 bugfixes before new content
October 04, 2021
by
Squiddy
EDIT TWO DAYS LATER: corrected a minor error in the library mod that likely wouldn't have popped up in the context of 700,000 mutations allowed mutbutton scrolling code to work when multiple mods are...
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2.0 excluding new stuff, final version (?)
September 21, 2021
by
Squiddy
It took longer than expected. mutations and crowns now use arbitrary precision math when generating Piece counts are uncapped again. The generation is slower, but it won't be too bad if you keep thing...
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Rewrite and the beginning of version 2.0
August 09, 2021
by
Squiddy
EDIT, TWO (THREE?) HOURS LATER: there were a bunch of hotfixes and a lot of me not fully understanding the butler. Thank you for your patience. It's been a while. 2.0 is an update I was working on for...
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Patch 6
July 26, 2020
by
Squiddy
Delete your old version, if you had one, then put this in the same place. merged mutations should only show up once per run and be guaranteed unique the code's kinda ugly though added new options the...
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Patch 5
July 07, 2020
by
Squiddy
sounds should hopefully no longer destroy your ears when taking a mutation or crown with lots of pieces updated the options implementation many other fixes that were done in "invisible" patches (no de...
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Patch 4
June 14, 2020
by
Squiddy
I rewrote the whole mod. A lot of stuff is different, and should hopefully provide a better experience. Edit four hours later: crown scaling is now n instead of n^2 . That was not intended. merged m...
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Patch 3
February 14, 2020
by
Squiddy
fixed a hard crash when loading the mod with a timescale other than 1 There were other things I wanted to do, but if they ever happen it will be later...
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Patch 2
January 06, 2020
by
Squiddy
Edit one hour later: crown of protection no longer gives health for weapons the player drops corrected /mskill-scale and /mcrown-scale values when x10 features are enabled Edit 2: the crown of prote...
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Patch 1
December 19, 2019
by
Squiddy
Edit from about an hour later: I fixed skill scaling not detecting properly in 9940 (no more invincibility from 2+ strong spirits). I now have a separate installation of NTT that I will use before p...
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