Patch 4
700,000 Mutations » Devlog
I rewrote the whole mod. A lot of stuff is different, and should hopefully provide a better experience.
Edit four hours later: crown scaling is now n instead of n^2. That was not intended.
- merged mutations have been split into two mods, fake mutations.mod.gml and merged mutations.mod.gml
- merged mutations is the actual content, fake mutations handles all the behind-the-scenes stuff
- merged crowns have followed the same process as above
- added button helper.mod.gml
- button helper adds a random button and lets you scroll when there's too many options
- mutation and crown generation should be much faster
- vastly improved the implementation of crowns, they're more accurate and stack better now (thanks Yokin!)
- a crown that combines all others will always be available in the vault
- regular crowns are left untouched in case the generation was not in your favor
- mutations and crowns now have loading screen tips
- custom options support (included in this download, don't worry about getting it separately)
- forcing x10 features has been replaced with a slider to scale mutations and crowns from x1 to x10 times their strength
- mutations can now give a fraction of their effect (rounded up) with a new option
- if you have a skill that's 1/4th stress, you get 1/4th of stress' firerate boost
- player HP and ammo are now rounded unless disabled
- patience-gained skills can now be random instead of inheriting from their parent
- max pieces for skills and max pieces for crowns are now separate
- crown of blood's scaling has two modes
- mode 1: increasing chance of an enemy spawn per floor tile
- mode 2: running the spawning script <scale> times
- crown of blood's rad penalty can now be capped at 1
- new option to make vaults infinite (maybe don't leave it on for the whole run?)
- merged crowns can now either pick pieces from any loop or only the current one
- options and variables for the current run should persistent through reloads in a more reliable way
- all types of generated content can be deleted with their own commands
- this might help with long load times if you're reloading the mods
- I say might because I don't know what I'm doing
- don't use it mid-run
- long arms now reaches through walls properly
- improved gamma guts and strong spirit code
- improved crown train support
- crown train features can no longer be forced
As always, please report any bugs or errors you encounter.
Files
merge (June 14 2020) 43 kB
Jun 15, 2020
Get 700,000 Mutations
700,000 Mutations
Now with crowns!
Status | Released |
Category | Game mod |
Author | Squiddy |
Tags | Nuclear Throne Together |
More posts
- Optimizations and fixes while preparing for new contentFeb 08, 2022
- A few more bug fixes, and a status updateJan 01, 2022
- 2.0 bugfixes before new contentOct 04, 2021
- 2.0 excluding new stuff, final version (?)Sep 21, 2021
- Rewrite and the beginning of version 2.0Aug 09, 2021
- Patch 6Jul 26, 2020
- Patch 5Jul 07, 2020
- Patch 3Feb 14, 2020
- Patch 2Jan 06, 2020
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